I don't understand well about fighting, formulas, blablabla.. So I just simply copy this article posted by Yonks (admin of Top Mafia page on the FaceBook). Enjoy!
It would not be feasible for me to repost and include all of the screenshots and details for all of the info that I've compiled over the last several days from combat testing ... it is all available on the Facebook fan page I admin.
Summary of Conclusions Derived from current Rounds of Test:
● Round 1, Round 2, Round 3 | Effectively show that Zynga is no longer combining Attack+Defense on equipment, the scores are now treated separately. This is more in line with how Zynga determines which equipment is used in combat (that stayed the same).
● Round 4 | Effectively shows how a tie is treated ... tie goes to the defender● Round 5 | Effectively shows that Skill points are no longer combined. Also shows that skill points play a SUBSTANTIALLY smaller role in the determination of winning / losing fights. This makes equipment a HUGE factor. If my theorized combat formula is correct, one would need 1500 Defense Skill points MORE than the Attacker to successfully defend (this is of course assuming that they both have the best equipment possible and 501 mafia).
Click the links on the Round # above to see the note on facebook.
New Combat Formula:
(Skill Points * Mafia Size * 0.01) + Equipment Score ... the variables depend on whether attacking or defending.
Attack = (Attack Skill Points * Mafia Size * 0.01) + Attack Equipment Score
Defense = (Defense Skill Points * Mafia Size * 0.01) + Defense Equipment Score
SUMMARY:
Equipment now plays a MUCH MORE SIGNIFICANT ROLE than it ever has before. I can somewhat understand why Zynga shifted course of direction on that as with their previous model, people didn't have much motivation to buy equipment with their Godfather Reward Points. We still believe that buying skill points will make your character stronger ... but lets face it ... we all LOVE collecting equipment (and Zynga knows this) ... and now there isn't as big of a difference whether buying skill points or buying Godfather loot.
PS : All credit goes to Yonks!
37 comments:
Bottoms!!!!
This renders my strategy to put skill into Att and Def useless. Will concentrate on energy once more and keep looting good weapons etc by fighting the mini mafias and doing jobs in Cuba, Newyork will have to wait.
I do agree that this combat formula makes more sense and that this will get people to possibly buy reward points so they can get some of the limited edition stuff. More money in the Zynga coffers.
Will be interesting to see what weapons armour and vehicles are available in Russia.
Mafia size in formula ---> maximum number is 501? or if i have 2000 members, it is 2000?
the max amount of mafia you can use in a fight is 501, and for each of them you have to have atleast 1 weapon, 1 armor and 1 vehicle in your inventory.
that means for 501 mafia, you need 501 weapons, 501 armor and 501 vehicles.
for the best weapons,armor and vehicles to have you can ask me or see my notes on my FB Page :)
http://www.facebook.com/Doomsday.Dragon?ref=profile
Still not sure on this formula.
Had an instance over the weekend where my mafia of 501 attacked a mafia of 342. On weapon strength l had about 3000 more at 27000 and have att skill of 250. Therefore see two formula below.
Me 250*501*0.01+27000=28252.5
The hit ???*342*0.01+24000=28253 (est to win)
Therefore working back they must have had at least defence skill of 1244 is that possible at level 170 ???
Just thought may have been critical hit but cannot recall losing on a critical hit for a while now.
Now convinced this is bobbings.
Last defeat
Moi 262 Attack 501 Mafia Attack Weapons 30805
Them ??? Defense 374 Mafia Defense Weapons 19911
You can work out level of defense skill.
You were outclassed (no mention critical hit)
Now tell me weapon strength is important.
Robo :-)
I'm not sure with that new formula. Most high level player have 501+ mafia, their attack equipments is about 56000, defend equipments is about 49000 (with top loots equipment score)
Example :
Player with attack skill 1000 fight against player with defense skill 2000, both 501 mafia with top loots equipment.
Att (1000*501*0.01)+56000=61010(WIN)
VS
Def (2000*501*0.01)+49000=59020
In fact, can they win???
This formula is wrong. I believe that there is a level difference adjustment in there somewhere. I have two accounts and the one with the higher attack(who is lower level) ALWAYS loses against the one with a lower defense but higher level. Can anyone validate?
Anonymous l would agree with you on this, and looking back through the testing work done to reach this formula, level was not discussed. In fact l would say that they were similar level test scenarios. What was throwing me out on fighting was that for a while the fight list was giving me people 200+ levels above me and if you attacked smaller mafia you were losing even though mafia and weapon strength was far higher. Now l conceed that you could at a higher level accumulate more defense skill but not to the levels that would be needed with the "new formula". If you are saying that your attack skill is higher than defense skill and the higher level defender is still winning you are right in your assumption, the testing should be redone with level taken into account.
I will post the vitals of my two accounts after lunch. I honestly think the formula is right except for a level modifier. I don't have the time or resources to figure it out though, so I'll provide everything I have in the hopes that others will.
As I promised.
Vital Stats
Account Alpha Profile
El Soldado Experto "*******", level 179 Mogul
Attack: 280 Increase your attack to do more damage and win more fights.
Defense: 285 Increase your defense to repel more attacks.
Health: 122 Increase your max health to survive intense fights.
Energy: 597 Increase your max energy to do more jobs.
Stamina: 14 Increase your stamina to fight more often.
Account Delta Profile
El Soldado Principal "*****", level 130 Maniac
Attack: 135 Increase your attack to do more damage and win more fights.
Defense: 150 Increase your defense to repel more attacks.
Health: 105 Increase your max health to survive intense fights.
Energy: 590 Increase your max energy to do more jobs.
Stamina: 17 Increase your stamina to fight more often.
Alpha Attacking Delta
level : 179
Attack: 291
Score : 18,930
Mafia : 262
Level : 130
Defend:
Score : 21,480
Mafia : 501
Actual Result: Attacker Wins
You win! +$65,000 +6 Experience dealt 27 damage took 23 damage
Expect Result : Defender Wins
Attack Score = (291*262*.01) + 18930 = 19,692.42
Defend Score = (151*501*.01) + 21480 = 22,236.51
Delta Attacking Alpha
Level : 130
Attack: 146
Score : 19,337
Mafia : 501
Level : 179
Defend: 285
Score : 18,047
Mafia : 262
Actual Result: Attacker Loses!
You lose!
You were outgunned. Buy stronger items for every person in your mafia.
-$100,000 0 Experience dealt 12 damage took 10 damage
Expect Result : Attacker Wins!
Attack Score = (146*501*.01) + 19,337 = 20,068.46
Defend Score = (285*262*.01) + 18,047 = 18,793.7
Please Review and let me know if I'm doing something wrong on the calculations.
I tried series of test.
for low level the formula is very accurate.
but for high level, the formula looks different.
This is interesting.
i don't know how to post image here for screen shot.
The Formula is very Simple now
Attacker = attack skill point * mafia attack strength
defender=defense skill point * mafia defense strength
they never combine the combat
Try this formula. This is more Accurate!!!
Attack = (Attack Skill Points * Mafia Size * 0.1) + Mafia Attack Strength.
VS
Defense = (Defense Skill Points * Mafia Size * 0.1) + Mafia Defense Strength.
Mr D'jay,
that is only accurate when the levels of the protagonists are very close together.
i had done test with very large level difference ++280. A level 7 player attack a 289 lvl player. the result is attacker win the fight.
i thought, weapons classed to levels .. not sure about it .. but the result is amazing..
higher level didnt use higher equipment in the fight.. pls try by ur self
Attack = (Attack Skill Points / Mafia Size) * Mafia Attack Strength.
VS
Defense = (Defense Skill Points / Mafia Size) * Mafia Defense Strength.
Buttonman and Body Guard is still adding to attack and defense, so that should be in the formula somewhere.
To compile fight data to compare, you will need to record both players:
1. Level
2. Button Man points
3. Bodyguard Points
4. Attack and defense value of the best Weapons, Armor, and vehicle (Zynga said that will give added bonus for those items).
5. boosts
6. attack and defense points
7. Mafia size.
Basically, everything on the fight screen, plus the missing oponenent's defense "???" data.
Its much easier to make these tests now that you can remove from mafia, and then add back again.
Perhaps the formula is ((Attack+BM+BG+Boost)* mafia size + attack equipment score + 10x attack value for top weapon, armor, vehicle))/level
Good luck finding the exact formula. LOL
What REALLY I really need to have cleared for me is the 'attack equipment score'. "Attack and defense value of the best Weapons". In the old combat formula I read about the attack score of a weapon was based on its combined attack AND defense value making it nigh impossible to understand what equipment to use. I just need to be reassured that this isn't the case and that the attack value given is the true (base) score regarding the equipment.
The Blunderbus (27/7) on offer now is by the best limited (non GF) offer I've seen so far (for attack). According to the earlier calculation Bonus weapons (20/20) are much better but wouldn't be used due to lower attack value. I need to know now if I 'dare' buy a bunch or if it might make my attack worse even though a higher attck value is displayed.
Regarding equipment vs attack/defense value I would say from my experience that att/def seems to have way more importance in combat than equipment. I had over 9000 points more in an attack against same lvl (appr lvl 195) character and was outclassed. My att/def was appr 380/370 (so could be higher). I am Top Mafia Button Man and Bodyguard for several characters.
Anyone knows if it helps having more people having you as Top Mafia? I mean, it doesn't seem to affect how often you get the other bonuses.
/Paul
OK.. I think I have it!.. Tried it a couple of times.. Used 30 Stamina to get it in order..
The formula looks almost OK, but instead of using.. Wait.. I only used to attack the mafia with 501 member...
Instead of using the + (use *)
Attack = (Attack Skill Points * Mafia Size * 0.1) * Mafia Attack Strength.
VS
Defense = (Defense Skill Points * Mafia Size * 0.1) * Mafia Defense Strength.
Try it.. Put the figures in a Excel spreadsheet and see the outcome. If your attack skill is turning red, you know your defender has higher defense skills then you attack skills.
Marc
To the guy who written this>
``I tried series of test.
for low level the formula is very accurate. But for high level, the formula looks different.
This is interesting.``
-------
i think the number of level could be also included in formula.... maybe not affecting the result much (*0.1 or something) but can be included
one thing is true - the skill points are most important - the equipment do nothing if is there a big difference betweek attacker's skill attack points and attacked person's defense skill points
Well.. has anyone cracked the formula yet? I tried all the above. the formula works in some cases and does not in some. Again, i tried all different options and spent 40 stamina.. :(
I think it does a lot to redefine your playing strategy.
1. Crew size
2. The attack or defense power of items used when attacking or defending.
3. The level to which both parties Attack/Defense stats have been improved.
4. The presence of special items in inventory picked up in game play that may provide an attack or defense bonus.
5. The integration of Casino odds and critical hits which allow for random automatic victories.
There is often much confusion regarding the items used and the way in which they are used. The game will automatically pick the best items for you to use in every combat scenario. For example, when you are attacking the items in every category with the best Attack value will be used, this applies to items in the Attack, Defense, and Movement categories. Likewise, when defending against an attack, the game will automatically assign the items with the highest defense stat in each category.
Items with the same attack or defense value are interchangeable; for example, if item A and item B both have an Attack stat of 1, you might see either one as the game doesn't have a preference as long as the values are equal. Also, ONLY the attack stat is used when attacking and ONLY the defense stat is used when defending. Contrary to popular belief these stats are not merged, they are indeed independent of one another.
Another source of confusion is how a larger more equipped crew can be defeated by someone far less "advanced" than they are. Remember, you do not see your opponents' stat allocation or special item attack/defense bonuses, these figures are an integral part of the formula and can serve to significantly strengthen a foe that otherwise appears to be weak.
Also, victory is not based on how much damage is dealt, it is based on who has the most points - Attack Power Points (yours) VS Defense Power Points (theirs) when attacking and Defense Power Points (yours) VS Attack Power Points (theirs) when attacked.
Damage to a players hit points/health is determined based on a dice roll from 3-27. Add to this total any bonuses from items that have a plus damage modifier.
Through favor points and/or stat modification there are many different strategies currently employed by our users to defend or attack players of many different levels and strengths. We invite you to find whichever one works best for you.
Well, the formula (Skill Points * Mafia Size * 0.01) + Equipment Score isn't correct. But I guess we figured that out already.
I wrote a program that uses a database of all my items so I can see exactly which items are used when attacking or defending. Attacking was already there of course, but defending was somewhat harder to find out.. hence I wrote the application.
Now, I am sure it picks the right items. It's not that hard really. Just rank them based on what values they have and just start picking from top to bottom until used items=mafia size.
But.. I can't get the total attack and total defend values to match the ones on Mafia Wars.
It's not off by much either, a couple of hundred points or so which means that the formula is somewhat correct but there's a hidden number somewhere. Oh, I get higher values than on Mafia Wars. Worth to mention.
That "You were outclassed" also intrigues me.. hehe
For goodness sake people!
Just figure out your own method and forget about "the formula". I mean really, who actually tries to calculate the outcome prior to clicking Attack?
My guy: level 380, ATT/DEF: 787/800, Eq: 49956/50410
Who do I attack: anyone below level 350 and anyone below level 440 with a mafia of 500 or less.
Results: I've lost 309 of 11,298 fights since I've stuck to this rule.
I have a theory, it's not tested. Here's an example how i think it works.
Attack skill = as ,
Defence skill = ds,
mafia attack = ma,
mafia defense = md,
mafia = m,
inventory = i,
Real mafia attack =rma,
Real mafia defence =rmd.
Real mafia = rm
Weapons, I'll just make this part simple.
wep1 = 5a-5d ,
wep2 = 2a-2d ,
wep3 = 1a-1d
profile 1:
as =10
ad =10
m =1
i =wep1,wep2,wep3
ma = 5
rm = (as/5)+m =2
rma = 7a
What I am trying to depict is that your skill points determing your total mafia, although you can have a maximum of 501. It can secretly grow higher with your attack skill points. Now just apply equipment and you have your real mafia attack strength.
oops, rm = 3 , not 2, so rma = 8 in total, but you get the idea now I suppose =P
I have two account and they are not in the same familly and not friend.
You can imagine what kind of scénario i can use...
My Beta is going for fishing.
And copy/paste the profile of don x on a message to My Alpha account.
Or second scenario Beta attack Alpha for the check list of the defence.(And vice-versa)
Have a nice day!
I usualy speaking in French,don't
Worry about my Bad English writing!
:D)
By "Attack Equipment Score" you mean the Attack points associated with Attack Equipment (as opposed to Attack and Defense points associated with Attack Equipment), correct?
The upshot of this is that balanced weapons are no longer as valuable...
Same type of testing
Account1 : Level 304 Mafia 200 Attack 61 Defense 61 AEQ 26249 DEQ 26249
Account 2: Level 339 Mafia 200 Attack 61 Defense 61 AEQ 26249 DEQ 26249
Here are the results
Level Mafia Attack Defense AEQ DEQ (M*A)+AEQ (M*A*x)+AEQ Level Mafia Attack Defense AEQ DEQ (M*D)+DEQ (M*A*x)+DEQ
338 200 61 61 26249 26249 38449 67593.58 W 303 200 61 61 26249 26249 38449 67593.58
303 200 61 61 26249 26249 38449 67593.58 W 338 200 61 61 26249 26249 38449 67593.58
303 200 62 61 26249 26249 38649 68271.36 L 338 200 61 63 26249 26249 38849 68949.14
303 200 63 63 26249 26249 38849 68949.14 W 338 200 63 63 26249 26249 38849 68949.14
303 200 63 63 26249 26249 38849 68949.14 L 338 200 63 63 26249 26250 38850 68950.14
303 200 64 63 26249 26249 39049 69626.92 L 338 200 63 63 26249 26250 38850 68950.14
304 200 64 63 26249 26249 39049 69626.92 W 339 200 64 64 26249 26249 39049 69626.92
339 200 64 64 26249 26249 39049 69626.92 L 304 200 64 64 26249 26250 39050 69627.92
339 200 65 64 26249 26249 39249 70304.7 W 304 200 64 64 26249 26250 39050 69627.92
339 200 65 64 26249 26249 39249 70304.7 W 304 202 64 64 26249 26484 39412 70295.70
339 200 65 64 26249 26249 39249 70304.7 W 304 202 64 64 26249 26487 39415 70298.70
339 200 65 64 26249 26249 39249 70304.7 W 304 202 64 64 26249 26488 39416 70299.70
339 200 65 64 26249 26249 39249 70304.7 W 304 202 64 64 26249 26489 39417 70300.70
339 200 65 64 26249 26249 39249 70304.7 L 304 202 64 64 26249 26495 39423 70306.70
339 200 65 64 26249 26249 39249 70304.7 W 304 202 64 64 26249 26493 39421 70304.70
339 200 65 64 26249 26249 39249 70304.7 L 304 202 64 64 26249 26494 39422 70305.70
(Mafia * Skill) + Equipment - no go
(Mafia * Skill *.01) + Equipment - no go
(Mafia * Skill * 3.3889) + Equipment - Passed
This 3.3889 has to do something with a ratio of levels I bet you...
LOL, david, I think that the formula below is better experimented with. it takes in all factors mentioned by the game it self:
((Attack+BM+BG+Boost)* mafia size + attack equipment score + 10x attack value for each top weapon, armor, vehicle))/level
It's not the right formula, but proberbly very close.
Can someone confirm that the hihger level you have, the weaker you fight?
Something strange i noticed with my newly made fighter account was that i had some 30k attack (i hadd transfered all my items), when i had only 108 members. when i got up to 501+ my AEQ landed on 65k...
What I do not find here is what Zynga means by the "top 501" of your mafia. What I see is that it doesn't matter what level or strength your mafia members have, they are just a number. So having 501 10th levels or 501 500 levelers is the same. The only place where that would count is when you are selecting your crew for bonuses.
I dont know how much equipment plays a role... I've got a total mafia att of 206K and am losing fights to lvl 800 guys with only 165K defense. My skill att is 3K too so who really knows how this works. I doubt they have 40K skill defense
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